I have an opening animation with a first person character where i have disabled the move inputs so the character can look around but cant move, which is great but pressing space still lets the character jump.
Is there an easy way to stop the character from jumping and can this be called from the level blueprint so that the character can still jump in the next level?
Thanks.
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If you are using Character
, you should be able to call Disable Movement
on the character movement component. That should stop all movement.
I have movement disabled but it doesn’t stop the jump