If I’ve got 7 10x10x10 blocks or chunks of space (7 blueprint classes) each with multiple actors with their own event components, what is the best way to spawn them next to each other continually, randomly placing either 1-7 until a target point is reached? Say, all of them being spawned in the x-coordinate direction.
Event → Randomly GetActorClass (1-7), spawn at point zero → delete after time
again → Randomly choose then generate ActorClass 1-7, at spawn point + 10 coordinates in x-direction (next spot after spawn point zero) → delete after same time limit
What nodes would be good for setting the spawn of which chunk of space (1-7) randomly? I can deal with the placing of the actors, just am unsure of whether an index and how to set that to randomly choose which actor 1-7 to place, or some other type of getActorByClass – sorting the 7 areas of space
Any advice would be greatly appreciated, thanks.