Hey all! I’ve put together a basic grayboxed level layout, but this being my first attempt, I’ve got lots of little ugly edges showing up where I’ve pressed Box/Cylinder Brushes together + used subtractive brushes to create things like doorways. What’s the best way to even things out and make sure brushes match up precisely with one another to get rid of occurrences like those in the pictures below?
I suppose I’d just like to be able to make clean block-outs in UE before exporting it to Blender and having to do further work to hammer out the kinks (plus I don’t know Blender, trying to learn one thing at a time for the most part!). I feel like it’d be good to know if it’s possible to snap brushes together in the engine and how to do it (ones that have already been placed and are slightly off from each other, that is), just future-proofing my knowledge so this doesn’t happen again. I already know that I should’ve been using more broad snapping measurements, I got here because I had Transform Snap to 1 and Scale Snap to 0.031, all that.
Hi there, the best way to snap two geometries together is by:
Selecting an object
Left click on one of the vertices of the geometry
Hold the V key while moving the geometry in the desired direction (if you do this you will see that the vertices of the nearby geometries start to show, if you keep moving the geometry it will snap the selected vertex with the other geometry)