Best way to snap geometry brushes together for clean blockouts?

Hey all! I’ve put together a basic grayboxed level layout, but this being my first attempt, I’ve got lots of little ugly edges showing up where I’ve pressed Box/Cylinder Brushes together + used subtractive brushes to create things like doorways. What’s the best way to even things out and make sure brushes match up precisely with one another to get rid of occurrences like those in the pictures below?



Thanks to any and all responses! I’m new to this and the forums have been very helpful so far!

Bumping this once in hope of some help! :grinning:

One last bump attempt! :crossed_fingers: :crossed_fingers: :crossed_fingers: Someone, please help!

Just curious.
Is this that critical?

You can’t leave a level as just a blockout.

Instead of wasting your life away blocking it out, wouldn’t it be more beneficial to export the blocks to a DCC and just create the final models?

It would take maybe .05 seconds to edit a mesh select the top plane and scale it on a pre-chosen Z value in blender.

And realistically you probably would not need to do it since your assets are going to be created specifically for the blockout anyway…

My 2c on it is its not worth the effort to fuss with the in-ingine blocks once you get to where you got…

I suppose I’d just like to be able to make clean block-outs in UE before exporting it to Blender and having to do further work to hammer out the kinks (plus I don’t know Blender, trying to learn one thing at a time for the most part!). I feel like it’d be good to know if it’s possible to snap brushes together in the engine and how to do it (ones that have already been placed and are slightly off from each other, that is), just future-proofing my knowledge so this doesn’t happen again. I already know that I should’ve been using more broad snapping measurements, I got here because I had Transform Snap to 1 and Scale Snap to 0.031, all that.

Hi there, the best way to snap two geometries together is by:

  • Selecting an object
  • Left click on one of the vertices of the geometry
  • Hold the V key while moving the geometry in the desired direction (if you do this you will see that the vertices of the nearby geometries start to show, if you keep moving the geometry it will snap the selected vertex with the other geometry)