I work at a pretty large furniture company and over the past couple years I got us working in UE for quick, easy, and remote previz for catalog shots. I’ve been modeling our whole library for both realtime and renders, and we’ve even been able to render out final shots for print with the improvements to path tracer. Loving the workflow.
One snag I’ve hit is, how do I best setup furniture with moving parts? Adjustable desks, or casters on rolling furniture, for example. Blend shapes don’t update in the editor until you hit play, so no good for these live working sessions. Setting casters or doors up on bones would be great, but again, not directly editable in the editor and it seems I’d need to bake a mesh for each position I’d want to try? There has to be a clean solution to this that I’m not seeing. Anyone got any tips?