Hi,
I have quite a few widget blueprints floating around the game space the player can overlap to trigger them, for instance…
- Save point
- Objective updates
- Door is locked
- Loading screen
The issue I am running into, is when these overlaps happen and the player is continuing their game, they appear on top of the loading screen because they are loaded last I think, I want the loading screen to always be ‘in-front’ if that makes sense, like an image in Word, bring-to-front, so that any and all widgets are always behind the loading screen when it is active