Best way to set order of widgets?

Hi,

I have quite a few widget blueprints floating around the game space the player can overlap to trigger them, for instance…

  • Save point
  • Objective updates
  • Door is locked
  • Loading screen

The issue I am running into, is when these overlaps happen and the player is continuing their game, they appear on top of the loading screen because they are loaded last I think, I want the loading screen to always be ‘in-front’ if that makes sense, like an image in Word, bring-to-front, so that any and all widgets are always behind the loading screen when it is active

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image
When you add a widget to viewport, there is a ZOrder you can pass in. Higher means prior layer. If the widgets were added to the same layer, the latest widget added would be on the top.

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Ugh, it was hidden by default, had to click the dropdown arrow like a noob. I set the ZOrder on the Loading widget to 10 and now it works perfectly, thank you kind stranger!