Im starting to make a fighting game! Since every character would have specific animations for like GetHitLight or HeavyKick for example, what is the easiest way to separate these so it wont become a mess eventually? Im rather new to UE so please excuse my ignorance
Hello!
There’s a lot of things you can do! Did you read the documentation ?
State machine is perfect for you!
I probably should have mentioned this but Im using Paper2D, but apparently it still works fine.
Thank you!
Yes it works for paper 2d too!