Best way to separate animations?

Im starting to make a fighting game! Since every character would have specific animations for like GetHitLight or HeavyKick for example, what is the easiest way to separate these so it wont become a mess eventually? Im rather new to UE so please excuse my ignorance

Hello!

There’s a lot of things you can do! Did you read the documentation ?

State machine is perfect for you!

I probably should have mentioned this but Im using Paper2D, but apparently it still works fine.
Thank you!

Yes it works for paper 2d too!