Best way to rig a vehicle with wishbone suspension for game pawn

I’m looking for the best way to rig a vehicle with suspension for use as a game pawn (be able to drive it) in UE. Not looking for a Control rig to animate it, but not sure if the two overlap or are completely separate?
Should I rig it all in Blender first or should I do it all in UE with Chaos Vehicle plugin?
This is my vehicle it has a wishbone and shock in the front and just bars in the back.

The best solution would probably be a custom implementation of a Chaos Vehicle Wheel UChaosVehicleWheel. Chaos wheels are responsible for the suspension calculations.

The template off road car looks like it has wishbone suspension but it might just be visual.

OffroadCar_WheelsFront/Back in the suspension setup seems to have some indepth config for the offsets (though not sure if the travel is correct on compression)

Thanks, I’ve watched so many videos but this one:
https://www.youtube.com/watch?v=k9Wjq4-FG-s shows him using Chaos vehicle but he uses his own vehicle so I’m not sure how much he has already rigged with constraints in Blender. This is rigging Constraints in Blender:https://youtu.be/bJt2E0lrro8

The first link should pretty much cover your needs, the only thing you may need to adjust is the suspension angle within the vehicle itself (for the front wheels), otherwise your wheels would travel straight up causing the ik setup to compress inwards towards the body center.

You will have to add in the ik bones into the rig and make preparations first in blender.

I doubt the new auto skinning / rigging system has any vehicle setup unless it has drag and drop ik chains that are not specific to arms / legs (haven’t had to play around with it much myself)

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