I have this factory environment that should basically be infinitely repeated in two directions, a bit like a massive corridor. I’m planning on using some kind of distance fog so that it doesn’t actually have to go on infinitely, but even so I’m worried simply copy pasting every item several times over will ruin the performance.
What’s the best/standard way of doing this? Do I need to create LOD levels for everything? What ways are there of optimizing far away objects that won’t be interacted with?
Or is there some way of projecting a copy of an environment, kinda like an infinity mirror?