First of all, I would like to apologize that this question doesn’t fit the category of platforms and builds very well, I am still new to the forums and couldn’t find a category that made much more sense. I came here to ask about the viability of refactoring a content drawer on UE4.26.2. Basically, we have an unreal project with 3 years and 9 teams’ worth of progress on; however, neither team followed the conventions of the last so what we inherited is basically a jumbled mess as far as folders and assets are concerned. We would like to refactor the project completely(move all the assets around into a folder structure that makes sense) but I’ve heard some mixed responses as to whether this is a good idea or not(breaking references, corrupting levels etc). If I move assets around in the drawer itself and fix up the referencers is that enough? Is that safe most of the time? Basically, what would you guys do in this situation as an experienced unreal developer(something I am not).
Also if anyone knows what categories I should switch this question over too pls let me know