I’m looking into the best process for importing or otherwise laying down a large road system within UE4 (potentially up to 10k sq. city-scape).
I’m thinking the best way would be to have an illustrator file (or something similar) with the road layout (colour coded based on road type). But not sure whether there is any process I could go through to import that and make use of it in-engine (beyond putting it on a large plane and manually placing road splines on top).
Anyone had any experience with something along these lines?