I am using Quartz for managing the audio timings.
I’ve been using the “game instance” to manage and “spawn” the audio but it look like the clock doesn’t work.
Having a “subscribe to all quantization event” with a bar/beat print stops once the next level is on.
I do use “play in editor” and it crashes all the time once I hit stop.
Shoult I wait for 4.27 if there are fixes/new features for that?
I am not sure what’s going on, I tried many things, is it a Quartz limitation @Minus_Kelvin ?
What would be the best approach then to keep the bars/beat clock going across level then?