I was wondering if anyone knew the best way to move a Pawn in the following scenario:
- Pawn - not Character
- A server (not UE server) sends the X,Y,Z location of the Pawn every second
- The Pawn should then smoothly update (move to) the latest position from the server
What I tried that worked the best was using AddMovementInput but that requires a movement vector, not a position. Is there a way to get the input vector from 2 location vectors? Say I have where the Pawn is currently, and where I need to go, can I make a Vector out of those two to supply to AddMovementInput? Or is there a better alternative?