Best way to move a large number of pawns?

Hi there,

I’m playing around with having a lot of actors moving around at once and using the movement component seems to be killing my performance. I only need very basic movement and I already know the desired velocity.
What should I do instead to get the best performance? Adding forces to the root component? Just manually setting the actor’s location for every tick? (And we would probably be looking at a C++ implementation, right?)

Thank you all