Hi guys,
I am trying to create some simple yet modern walls for a scene I want to make. However, they are mostly looking great, there are a few small bits about the walls that I don’t like, so I was wondering if there is an alternate way to make walls that are accurate in measurement without these annoying error thingys.
Here is a picture of my wall in my scene. As you can notice the wall has an outline/coping on the bottom which I want my wall to have to make it look more realistic, however no other tutorials I have found include making an outline for walls.
The problem with this wall, is the outline mesh. From this photo you can clearly see different faces. I want to avoid this but I am not sure any other ways to model my mesh.
Here is the mesh in 3ds , I used the AEC Walls to make the outline.
Is there any better way to create walls with an outline, like in the apartment demo from Unreal. I would love for someone to link me a tutorial or something because I can’t find one. Or, is this wall sufficient for my scene that I am trying to make as high quality as possible, or in other words will people not notice it?
Thanks for any help!