Hey friends. I have this heightmap I made in Gaea, and want to map it to a sphere so that I can show my world from space! I am having no luck figuring out how to get the texture to stretch properly so that it’s distortion is minimal. I know there will be some. How do I do this?
Hi there,
It seems like you are trying to create Planet Map like Earth,
If yes then you could try it Projecting on Sphere with Cylinder UV
But as you mentioned that this method may cause some Stretching, Reason for that is it square Texture, But when when we Unwrap it, It won’t be perfect square.
So Solution will be to use Rectangular Texture (Take Example of Earth and its Texture on Atlas)
I can’t Explain all Steps here but I found this Videos that might Help you