Hello, I’m trying to make a compass (Skyrim-like) with a ruler, the 4 directions and possibly markers in a first person game and I’m not sure what would be the best way of implementing it.
I was thinking parenting a cylinder with the ruler texture wrapped around it on the player character but keep its rotation fixed but I’m unsure how to hide a certain part of it (wouldn’t want the thing to take up the whole screen horizontally) and I’m fairly certain it would screw up when the player looks up or down too much. Would this be the best way or would scripting it on the UI be better ? If scripting it on the UI would be best, how should I proceed ?
I am somewhat experienced in game development but my limited knowledge with Unreal and Google hasn’t been much help to me.
Thanks !