Best way to make the side stepping less snappy?

I am trying to make a flashlight with animations that follows the head, however when stepping to the side the player snaps very hard and causes the flashlight to shift. What is the best approach to this?

Hey @ADHDeveloper!

You need some blending between your animations! We might be able to help with that but you’ll need to share with us your animation states etc. You could use a blendspace or something as well!

Get back to us with some more info! :slight_smile:

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I am just using the complete base ABP_Manny that comes with UE5

Well, there are some caveats to that, because you’re doing True First Person which isn’t a template, so I assume you’re using the Third Person template? Or are you using the First person Template with an imported Third Person character?

Also your movement input matters here but… The thing is the Third Person Character uses input values and a blendspace, which I’m not seeing happen here. Can you explain how you’ve deviated from the template using pictures?

I am using the default third person character modified to be a true first person character with these changes

  1. Follow camera attached to players head
  2. Character (self) uses control rotation yaw
  3. Camera uses pawn control rotation

Crazy idea, go to your blueprint and select the character movement component, then set the braking to a very low value and work your way up to a less snappy medium. Then if that doesn’t completely fix it, maybe look into altering the blendspace for movement. Especially if you’re going to always be moving slowly, the maximum values can be lowered.

Hope this helps!

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thank you!

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