Hey all, been working on some random generation stuff lately and I thought it’s to start on the roads. My first thought was to do a bp that will spawn a central intersection mesh and then lay connections off that.
Then I realized a spline path would probably be a good way to handle it. There’s plenty of tutorials that explain how to make roads and place meshes along a spline but none deal with actually connections, or making it change meshes depending on the angle between points and such.
So if I wanted to have the points be randomly dropped in an area and have the connect up, laying down the hisms as it went, and then connecting different paths with differently shaped intersections, but is there a way to have it “detect” an intersection?
What about a bp actor that will drop intersections meshes at random points and then draw splines connecting those up?
Any help appreciated.
Edit: Almost a year old and I’m coming back to this because I still need some sort of way to make spline roads procedurally that can dynamically connect. This has had to of been done before so any pointers would be nice.