I am trying to getting to grips with UE4 and I am trying to build a modular space ship. I want e.g. thrusters to be interchangeable and different thrusters to affect the ship differently.
However, I currently do not have good approach on how to attach a new thruster. My first idea was to use a socket on the mesh of the space Frame but this comes with its own problems. Since I have simulate physics enabled for the ships mesh, there are a bunch of problems with that. For example, if the attached thruster intersects with the frame, then the thruster applies a force onto the frame which moves it forward. Another problem is that applying a force to the thruster does not move the frame itself, since the thruster has no physics enabled.
Is there a kind of standard way to make such modular vehicles?