Best way to make map in widget blueprint?

It doesn’t looking as good as i hoped it would

that’s the problem that can be solved:

  • make sure your texture’s TextureGroup is set to UI
  • If problem is in layout\image getting stretched then the widget structure should be properly set… which is hard to describe in short without widget in question at hands
  • If window scaling affect thin lines down to invisibility, then you may consider making source lines thicker

any other problem - tell about it