Best way to make map in widget blueprint?

Hey! I’m new to unreal, so this might be a dumb question. But i’m trying to recreate the picture below in a widget blueprint. And i’m just wondering what the best and most efficient way to do this is. should I just use a ton of border and move and line them up for hours until it looks good?? How should I do this?? Please help me!!

Well, your goal and limitations isn’t quite clear, so for the starters: how about pasting it into widget as an Image?

Yeah I’m trying to do so. It doesn’t looking as good as i hoped it would. But I guess it’s works atleast.

It doesn’t looking as good as i hoped it would

that’s the problem that can be solved:

  • make sure your texture’s TextureGroup is set to UI
  • If problem is in layout\image getting stretched then the widget structure should be properly set… which is hard to describe in short without widget in question at hands
  • If window scaling affect thin lines down to invisibility, then you may consider making source lines thicker

any other problem - tell about it

Sorry, but want do you mean with “TextureGroup” and how do I set it to UI?

Double-click on texture asset you imported your image as; then check this setting:

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