Hello there, I am attempting to make a somewhat of a high tech / sleek / metallic looking material, and as I am quite a rookie at that part, I just wanted to throw some questions out there to see if anyone have any good suggestions on how to make it look proper.
The material I am aiming for, is something similar to this, with the ridges from the bump map being clearly visible and built in lighting into the material itself.
I was just curious if this is something that’s best accomplished using a 2D drawing program like Krita, or if this is something I would need to get a 3D drawing program like Blender to get the best effect out of?
Any help in regards to this or links to any place with more information as I been unable to find any good sources with information, would be apricated.
Thank you for your reply, I was not thinking about the plant itself, plants are another can of worms I am yet to open, for now I am focusing on trying to get the materials of the floor and walls to look a way I want.
The main concern I have with the bump map and the gaps, is that when I looked at materials that exist, it seems that the gap is very small, rather miniature, like the tiling between bricks, which are a bit too small from what I am looking for.
I shall look into the guide and substance painter, thank you for those.
As a sidenote, what would be the best way to use light from a material to light up a room or corridor, is it possible? Or one would need to use actual light sources to make it viable?