I have a scene where some parts will have inclines and declines. This is my scene, a train station. Some parts will be under water etc. What is the best way to crate the land? Should i sculpt it in blender and export the mesh to unreal or just use Landscape creation tool in unreal? What’s the best way?
Best way is to sculpt it in UE.
thanks, checked some tutorials and that seems like the best way.
