Tilemaps are an obvious go-to for 2D graphics but I build my mechanics around 3D objects. Not to mention there is more support for 3D objects which means more tutorials and more likely to not run into restrictions.
That being said, what would be the best way to make a 2D platformer level using 3D objects perhaps mixed with some sprites and an orthographic camera. I feel like placing cubes would take forever and lead to a lot of extra work.
Your question is a bit open really, ‘whats the best way to make a level’ – I mean if you want to make a map based on 3d objects you just have to build the map like any other 3D game out there.
Most 3D tools like terrain generation and whatnot aren’t really useful for you because your level would be rather ‘thin’ – I think your best bet is to just start building. Make meshes and shape your world like you would any other 3D gameworld out there.
With 2d you just a set a large sprite background with sprite platforms and whatnot, it does not always have to be tilemaps.
Well I am using 3D objects for everything at the moment. One thing I was wondering: can I set an invisible platform using a 3D object and just throw a sprite in front of it for visual? I’ve just noticed that Sprites don’t play nice with a lot of things.