Cheers, those videos seem helpful to ensure I have the basics down. I’ve actually done 2D graphic design and some art classes. So while I possibly fall into the category of “graphic designers who can’t draw” Lord willing I could pick up drawing again with a focus on concept art spefically.
Mainly because for the game I would like to create, certainly the concept art is a critical component… before other things like writing, modelling, mechanics, etc.
By “effective” I mean learning best practice concept art processes that best serve the game development project.
Stuff like these?
://howtonotsuckatgamedesign/2014/02/lets-get-real-concept-art/
://thegameprodigy/how-to-develop-world-class-concept-art-skills/
FWIW I won’t be doing any digital painting, not at the start anyway. Will be old school sketchbooks, but I’d like to know what to use eg. markers or something which they use for concept art (it’s usually not color pencils, for example).
As for time, yes, I might be able to practise over the next few years should it be important for the game.
Of course, I could collaborate with a concept artist but that’s a question about forming a team, which is certainly a topic in its own right.
I don’t mind jumping into storyline and programming the mechanics fleshing things out visually (conceptually) along with the storyline seems the right first step.
So I’m not seeking to be an awesome concept artist, I would mainly like to prepare suitable concept art for the game. Game timeframe is 1 year to 10 years depending on what’s most appropriate.