I created a widget (main menu) where all buttons are added to a main list of available buttons. After that events for all these buttons are created like Hovered, Unhovered and Clicked. I tried to create a library blueprint like a GameInstance and then call this function, but when doing so nothing happens. Below you can see my events. What would be the best way to implement such a library which is accessible from all widgets (like options, controls, credits etc…)?