Hi,
when fireing the gun I play a fire montage on my character (bending the triggerfinger and so on and this is working) but I’m unsure how to do the weapon fire animation.
Only way I got it working so far is by simply playing the weapon animation in the weapon blueprint under the event fire.
My setup is I have a Gun_BaseBP and then Gun childrens for the different types (assault rifle/Shotgun and so on)
All gun types use different skeletons.
The problem with playing the animation is I need to go inside every child and “hardcode” what animation to play and I havent found a way inside the BP to adjust playspeed and so on which can be easily done when playing montages.
I also have other animations for every guntype I would like to play such as reloadingADS, Reloading standing, reloading crouching and reloading prone. This makes me think maybe I need to do an anim_BP for each guntype so I can play all those animations as montages but that means I need to make alot of animBPs for all different gun skeletons…?
Another thing I seen is in some of the gunanimations there are notifiers that play the muzzleflash effect and sound directly from the animation. This seems like a nice way but since Im aiming to do a lootshooter I probably want to use the same mesh for some variants and change muzzleflash and sound (this is the way I set it up now).
I also noticed I cant have a variable that stores an animation (but I can store montages) which makes me think montages would be a better way to go rather than playing animations?
So…:
- Play gun Fire_animation from Gun_BP
a) Putting muzzleflash and sound inside the animation
b) Trigger muzzleflash and play sound at location from the BP (to make it easier to do variations) - Play gun Fire_Animation as montage
a) use notifiers when to trigger flash and sound
b) other?
Do I need to make one anim_BP per gun (different skeletons).
What is the best way to sync player trigger montage with gunanimation (montage)?
Im thinking I will have to make some form of weapon_struct and DB since I want alot of different variations on the weapons. I know I can store montages but is it possible to store animations (since cant store the anim in a variable)?
All suggestions are very appreciated. Thanks