I’m looking at starting a new project and hoping to get some advise before I waste a bunch of time.
I want to make a game focused on building infrastructure that allows vehicles to extract resources from the map. Think something like transport tycoon married to a very simplified version of satisfactory.
Basically I want a large (thinking 25x25km) grid based map with 10x10m tiles that allows for deformable terrain and tunnels very much in the style of a roller coaster tycoon map, but much bigger. Initial instincts are to write my own system that streams in procedural meshes in lets say 250x250m chunks.
I know how to build that from scratch, but its going to be a decent time investment and I haven’t really used unreal engine in the last three years so I would like to double check that there isn’t a better way of approaching it and I am not overlooking anything before I begin.
Any thoughts or advice would be greatly appreciated.