It’s true, in usual scenes dynamic lighting looks good even out if the box, but it’s not the case for me. The environment is night, so no directional light and very dark sky. The only light source in the room is a lamp, so because of this lighting looks very harsh (well-lit objects with pitch-black shadows). I have a skylight, but it uses sky as a color source and because of this doesn’t do much. And with higher intensity it just turns black shadows to blue-ish shadows
I’m aware of LPV, but it only works with directional lights (maybe I’m missing something, but I couldn’t make it work with point lights)
I’m already using distance field shadows and DFAO (and in fact they give the same results as RT shadows)
Emissive materials are used to light up environments? I didn’t know about it. I’ll look into it