Hi!
I’d like to implement a mechanic where a player can slice through a wall with a laser or blowtorch device. I would really like to do this the complicated way and actually allow the player to freehand the cut.
I know UE4 has destruction support through PhysX, but would that be the best place for me to start to achieve something like this, or is there a better option?
I know this would be simple to do with a pre-programmed animation…but where’s the fun in that?