Best way to identify accidental duplicate overlapping SM and Blueprints throughout a project?

Hey there folks!

I’m looking for the best way that I could scan a level in my project for any overlapping duplicate instances of Static Meshes, Blueprints or Foliage?

I’m working on a blueprint currently for a tool to do this but I’m struggling to get it to function. I work on a large project with multiple teams and ideally the tool would be able to scan the level output a list of actor names with coordinates so we could run through the results manually.

Does anyone have any videos or advice they can point me in? Would a Python script work better than a blueprint? Thanks everyone!