I’m trying to hide / show all Static Meshes in a particular level for multiple levels. My logic decides which one(s) should currently be visible ingame.
Previously in UE3 you could set an entire level to be visible / invisible. However you can’t in UE4 and I can’t find a way of finding out which level a particular Static Mesh is in. If I use the ‘Get All Actors Of Class’ node it will get all Actors in all levels, not just the current level.
I’d prefer not to have to add a reference to every individual mesh in each level graph and maintain that list as meshes are deleted & added.