Sorry, just realized my message wasn’t very clear, haha, but yes I believe you understand me correctly. I was in a hurry.
So yeah, I just need to create the skeleton, import it to UE4, and then when I’m exporting my weighted models, should they just be exported as usual i.e. export it as a skeletal mesh the way you normally would with both the skeleton and mesh in the file?
Also, how does UE4/any program know its the same skeleton? That probably sounds stupid, but if you make a skeleton with the same bone names, it still sees it as a different skeleton.