I’m getting into games develop with UE4 and I’ve already rigged up a character animated one, so I can do all the importing and animating stuff. The thing is though, in the project she will have more than one outfit, but it is the exact same character. So, the same character with different clothes.
This means the skin weighting and skeleton is 99% the same, and I want to use the same skeleton and transfer the skin weights to the new model. I want it to be the same skeleton so the animations can be transferred between them. I seen there was a tool to output skin weights in Maya, however, when I tested it and re-imported them, they were worse than the default weighting.
What process do game developers normally follow? Does 2 meshes having the same skeleton literally mean you make the skeleton and weight it to both models separately in Maya? And when I have the same skeleton for both outfits, whats the best way to transfer the skin weights over?
I’m using Unreal Engine 4 and Maya to model/animate. Basically, what is the process I should follow for having 2 skeletal meshes share the exact same animations? I don’t want to do animation re-targeting. Its too difficult to get the poses matching.