Hi everyone,
I’m building an open world game in Unreal Engine 5, and I’m looking for guidance on creating a reliable save/load system.
Specifically:
- How do you handle saving actor states across large streamed levels?
- Should I manually track each actor’s transform and data, or is there a better approach using level streaming and World Partition?
- Are there recommended patterns or plugins for this kind of system?
I’d love to hear what others are doing for large-scale games. Any advice or examples would be greatly appreciated!
Thanks in advance!