Best way to get a large map into UE4 for MMO?

I am currently working on a project in World Machine and it looks pretty good so far. I have the scale of it to about 62 miles (100 Km x 100 Km) I want to export this and import it into UE4. However, the highest resolution that UE4 takes is 8129x8129 and even with that resolution at proper size, the landscape comes out with pointy edges. (pixelated resolution) and if I tile export the map, it takes a while to load into UE4 and looks good, however, a lot of people tell me that with MMO Multiplayer games, it’s not a good idea to world composite the map because it has to load each tile and for the game engine to host a server, the server will try to load all the tiles at once which can cause severe lag and a lot of loading issues. How do I achieve a large map with good resolution?! Thanks in advance!

Well, I hope you know that UE4’s max support size is 20kmx20km, your size is 2500% of that. As for tiled landscapes, I can’t imagine that any capable server would have trouble loading all tiles at once, but I haven’t tested with a map that big.

That’s why servers are almost always open, and not accepting logins before everything is loaded.

Giving World of Warcraft as an example, the whole world is made off actually small tiles. There is no excuse of not using tiles when it comes to large worlds as what you need to figure out is which tiles the player needs to see and when.

Be warned, MMO games are not exactly indie friendly due to the need of actual servers to store data, ensuring it’s workflow and security etc, as these all require alot of money even if you want to hire servers.

Awesome guys thanks for the replies! And wow I didn’t realize the map cap was 20kmx20km. Thanks for the info! I’ll resize my map! And as far as the servers and security go, I’ve got that covered. I have 3 friends that are big time server tech’s who are gonna be helping me with that. One of them is also an anti-hack specialist. So we’re good :slight_smile: