Hi, using UE 5 for film production. I have 3D scene, where at times I am using actual camera movement that I solve in Blender or SynthEyes, then import in UE 5 and apply its animation data to cine camera actor in sequencer.
But at other times I want to create the camera movement in UE 5. First person walking perspective. Is there a somewhat “easy” way to tell UE 5 “have this character move from point A to point B in a walking fashion and apply the motion as animation to the cine camera”?
Right now I set up my scene using a third person game starter template. Maybe would have been better to start differently, but that’s where I am at.
I understand that in Content folder there is ThirdPerson blueprint where I can adjust camera to be like first person, per this great video:
That sort of suggests to me how I can work going forward. Maybe I add this third person camera into my existing cinecamera sequencer as a cut? Though I don’t actually see that thirdperson camera as an asset in the outline.
But still leaves the question how to make that character - and here it is a character that I don’t intend to be visible - it will cast shadows which will be good effect - but the character will just be for purposes of making a good first person camera walk to be used as a cine camera.
Sure, in UE5, you can achieve this by setting up a character with a walking animation and then attaching the cine camera to it. You can use Blueprint scripting to control the character’s movement from point A to point B. Once you have the character walking, you can attach the cine camera to it to capture the movement. If you need further guidance on setting up the Blueprint or attaching the cine camera, feel free to ask!
Hi, thanks! That sounds exactly what I am trying to do. I am new to UE, but if I see some examples I can figure it out. As I understand this will amount to going into the ThirdPerson folder under Content, opening the blueprint, moving camera to head (I already created the project, done a lot of work already, guess I should have started with first person template). Then adding necessary nodes.
Just not sure where to begin. I have seen some examples dealing with AI Move To, others using the ThirdPerson blueprint Move To Location, and not sure what is the current best way to do this. I am a bit overwhelmed…
Also trying to figure out what makes most sense in my context, as it isn’t a game, but a film production, where the “character”, be it AI, or something, will not be visible, but will still need to cast shadow.
You can imagine a 3D scene. In the scene, there is first person camera walk along path. That is what I am trying to accomplish now with this animation.
Then next scene is real footage of person on that path, keyed out, and at this point with cine camera animation from camera solve.
Anyway, any advice/examples would be vastly appreciated!