Hey everyone, I have a general question regarding C++ game programming here.
I’m wondering what the community here thinks is a good way to practice/accumulate C++ gaming knowledge. I’d like to learn more about the foundation of C++, the ins and outs of how UE4 uses C++, and have something to judge my progress along the way. Things I have tried so far are making small projects on my own (with different perspectives and styles), looking at UE4 example project source code, and looking at community content. Although I think each gives valuable experience, I’m not sure if I should be focusing more on one over another.
I’ve also looked at modding for UE4 games such as Squad and Conan, but it’s something I’ve never done before and I’m not sure if I would learn much C++ game programming from that.
I’d love to hear what other people using UE4 has to say on this matter. Cheers!
ed: Thank you all for the input Very valuable