Best way to do triplanar projection on landscape master materials?

You do triplanar on landscapes the same way you do it on meshes.

You need to create triplanar UVs (multiple tutorials on this) and then adjust the sampling/number-of-texture samples you use.

So where you calculate your UVs, add your switch between the UVs and the texture-samplers, and for the 2nd path, plug in your triplanar UVs.

For the texture-samplers, do the same thing. If you are using a single-sample you would keep it the same, and if you are using 3-samples, then add another path like above.

Past that, mathwise, is where you will still do all your specular, etc, etc.

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