Best way to do triplanar projection on landscape master materials?

Yeah I am, it’s in the line VertexNormalWS–Normalize–VertexNormal–Sign–NamedReroute.

I’m not sure what’s supposed to go there, but he didn’t give any code that would go in a named reroute. I just excluded it from the line and it seemed to work fine.

Edit: It pops up later as VertexNormalWS–Normalize.

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