The level spreads out from Different paths from a room spawn point and such or at least I can hope to get something like that.
I want the different areas to be connected via a door and I hope I can make it the door be generated by the level generator instead of a fixed position
The level will be generated when the player loads into the level it won’t do it during gameplay
I can draw up a crappy diagram or something in ms paint if you want to detail the level layout and what the areas look like, but I really just want to know what I can use to make the procedural generation (blueprint actors, instanced levels, static meshes, etc)