what the best way to do a timer in a network game?
-Server start timer for every clients and himself with a ONE RPC EVENT (problem? if one client had lag at this moment, he will have a noticeable difference for his timer)
-Server start timer for himself only, and every second he send a rpc to every clients (seem ok? at least client may have a better sync for timer, but seem not good enough for a “racing game” start timer)
it seem that i dont know how to do a good and simple timer in a multplayer game
i dont like my two idea, you probably have better & easier way to achieve a good timer like a “start timer” for racing game