I’ve been developing an online game using UE4. Our target distribution platform is Steam, but for now we are still in early stages of development. In order to test multiplayer aspects of the game we’ve been creating, we currently cook the builds, zip them, and upload onto Google Drives. The size of the file is getting larger, and the upload / download Google Drive system is starting to become slow.
Does anyone know a better way to distribute test builds of a pre-release game?