I have been browsing the internet for some good ways to destroy/dismember limbs on a character.
there seems to be a couple of ways to do this I was wondering what ones you think are best.
should I set the bone scale to 0? or break constraints? when I tried breaking constraints I realized I would have to repaint weights to prevent the mesh from stretching. I know how to use maya/max but got confused on how to paint it properly.
im looking for something fairly simple so I think setting a bones scale to 0 seems like the most easy/modular way. what do you guys think?
if so how to I achieve this? in the anim graph?
any help would be much appreciated