Hi, I am a total noob with unreal and I am creating a 5km x 5km terrain in blender and plan on importing it into unreal. Do I create a high poly version for when within draw distance and a low poly version when viewed from far away? Perspective is third person. Should I be doing this for all assets like trees and buildings etc or is unreal capable to lowering quality of assets depending on distance from the player? The only reason I ask is I haven’t delved much into unreal yet aside from the very beginner stuff and I don’t want to blow a bunch of development time in blender.
Thanks