Best way to create realistic volumetric fog lighting similar to Quixel Rebirth and Cyberpunk night scenes

Hey Unreal Fam I was wondering what is the best means and methods for creating great real-time volumetric light and fog effects similar to what was created in Quixel Rebirth. i’ve attached some examples from the film and real-world reference below.

I am creating a realistic night scene atmosphere and love to achieve this effect for skyscraper lighting. I know their are a number of workflows for Dynamic fog and animations exist out there just wanted to hear if anyone has any advice on how best to pull this off :slight_smile:

Cheers

1fe006da214891328ff3151544ccb28d--seattle-looking-up