Hey Unreal Fam I was wondering what is the best means and methods for creating great real-time volumetric light and fog effects similar to what was created in Quixel Rebirth. i’ve attached some examples from the film and real-world reference below.
I am creating a realistic night scene atmosphere and love to achieve this effect for skyscraper lighting. I know their are a number of workflows for Dynamic fog and animations exist out there just wanted to hear if anyone has any advice on how best to pull this off
Cheers