Hey guys,
I’m pretty new to UE4 (just switched from CryEngine, actually, I couldn’t make my terrain big enough) and I’m not exactly sure the best way to go about creating terrain for an open world game. I just want a simple sandy planet (just a desert with dunes, pretty much), but I can’t figure out how to go about that. Any height maps, etc, I try don’t seem to work. AND I have the terrain almost maxed out in UE, so it would take a very long time (given the max brush size) to do it manually.
That’s the other thing, if I could increase the brush size past 8196 then I wouldn’t even MIND doing it manually, it’s just so small in the map size.
Open to any suggestions you may have, as long as it isn’t World Machine. I don’t have the money to spend on it, sadly.
Cheers,
Charlie