I want to create a melee combat system where the player uses their mouse movement to influence their guard and attack animations. If a player left clicks, they swing their sword based on what direction they are already guarding in (low-left, high-right, etc).
The problem I am facing is I don’t know how to edit/add-on to existing animations. I have a control rig already set up, but how do I add an existing animation sequence or montage to make edits in the sequencer mode?
If I can do that, I can make seamless transitions from guarding to attacking for all guard directions.