I have a problem. I can design great looking interiors in 3ds Max but I don’t know what would be the best way to import them to Unreal. Example if I want to make a house interior. Should I make the hole interior of the house in 3ds Max and then import it to Unreal. Should I make just the rooms and corridors and then import them to Unreal and arrange those there. Should I just make wall pieces and import those to Unreal where I “build” my interior using those pieces. I’ve tested couple of technique and still don’t know what would be the best. Even Unreal tech demos like Realistic Rendering, Sun temple and the Matinee are all build using different techniques.
Realistic Rendering has floor, roof and walls 1-sided planes. Great but cannot be easily modify.
Sun temple has modular approach where designer has made lot’s of building blocks and build level in Unreal
Matinee is a mix of those, 1-sided planes used as modular building blocks.
I’ve found that example if I make a hole room in 3ds max using example line tool and extrude or just make a box and then import it to Unreal, collision make impossible to walk inside the room since Unreal thinks it is a box. Then again if I make like 3x3 size wall pieces and then combine them in Unreal, shadows can act weirdly. So I’m confused!
So can you give me your thoughts.