So I have created a monster, it’s rigged, has animations, animation graph, behavior tree, it moves, attacks, takes damage, I still have more to add but it’s going well. I am currently not using c++ for any of it though may change that tomorrow.
What I am wondering is what is the best procedure to create a character like this. I am doing a lot of trial and error right now to figure out what I think is the best way. Obviously there are a lot of places you can put things and a lot of ways you can do the same thing. I am guessing in the code it will be easy to create a new class that inherits Character class where I add functionality for a general Enemy then be able to create blueprints using Enemy class?
Does anyone else have problems with their behavior tree not opening correctly after opening the project?